Planning and Analysis
We simply define project requirements, goals, and scope. Then proceed to gather intelligence, then we create a detailed project plan, including timelines, milestones and resources needed.
Analyze01
SYSTEM_01 // SD - EST 2009
Sodium Games is a US-based international game developing studio. Most of us have been playing video games since we were kids, and decided we wanted to make them.
SYSTEM_02 // GAME DEVELOPMENT
Take a system apart to interrogate it. The visual track opposite retargets its marker and readout to match your selection.
Think of a game where you need to think about what your opponent MIGHT do, and then decide on a response. Understanding strategic behaviour, trying to outsmart each other, and finding ways to win!
Our process of creating a game that is fun, engaging, and enjoyable for players.
We use logical rules and patterns to solve problems, make decisions, or create something new. We try to bring that type of logic to our designs.
A-01 // Game Theory
SYSTEM 03 // DEVELOPMENT APPROACH
We simply define project requirements, goals, and scope. Then proceed to gather intelligence, then we create a detailed project plan, including timelines, milestones and resources needed.
Analyze01
Create wireframes, prototypes, or mockups to visualize the user interface and functionality. Prototype development to test and refine the design Define metics, APIs, and other technical requirements for the project.
PRODUCE02
Write clean, efficient, and well-documented code, create the main features features.
REFINE03
Test, test, and then test some more. to ensure the software meets requirements and is free of defects. Test for usability, performance, security, and compatibility issues. Deploy the software to production environments.
COMPILE04
MOD 01 // TWIN MOTOR
DRAG TO ROTATE // CLICK A CARD TO FOCUS
SYSTEM 04 // READOUT
Select a contact channel.
Support for SODIUM GAMES: support@sodiumgames.com
CHANNEL // PLAYERS
Sodium Games Reactive Games!